Molecular Phase
Molecular phase [Major] By Iczer
"Intangible?I think not"
The character can consciously pass through objects and matter, exciting and energizing it as he passes through, usually with dangerous results.
1) Pass through solid matter: The character can push through or even leap through a solid barrier. He can basically plunge through any solid object less than his Spd (minus the object's AR) attribute in feet thick. Objects thicker than this will snap him back out the way he came. Once he is through the object, he is solid again. The barrier he passes through is super-agitated on the passage though and takes 4d6 +1 d6 per level in damage from heat and ionization. Reduce the damage taken by heavy solid objects by the object's AR. This is not intangibility, the character remains solid and is vulnerable as he usually is at all times.
2) Phase acceleration attack: By plunging his arm or hand into a person, he can bypass natural (not artificial) armor. At any rate, he inflicts an extra 2d6 damage from heat and ionization of the target's body, as the hand passes through him. If the character can grab the target, he may instantly attempt to pass through him, literally climbing through them and diving out the other side. this inflicts the damage listed above and bypasses all armors. Targets immune to heat are unaffected.
3) Phase defense: As a dodge, the character can attempt to phase when an attack strikes him. Roll a dodge with this power, adding only +4. If successful, the attack passes through him, and the attacker (or their weapon) takes the normal attack damage instead.
4) Resistances: The character takes half damage from heat and electricity