Mister Sandman
Mister Sandman(Major) by Stone Gargoyle
The characteer has a mystical relationship to sands of slumber and the dream state.
1.Sand Blast:The character can generate bolts of sand which appear in front of his palms and spray outward.
Range: 30 feet, +6 feet per level
Duration: Instant
Damage: 1d6, +1 per level
Attacks: Each blast counts as one melee attack/action
Special: Can combine with Sleep Dust subability below.
2.Sand Swarm: The character can reduce himself to sand for the purpose of travel. The sand moves swiftly at three times the character's normal speed. The character is immune to physical attacks while doinf so.
Duration: 4 minutes per level per hour.
3.Sleep Dust: Basically the same as the minor superability. The character can sprinkle sand in someone's face, causing them to sleep.
Range: Thrown, to about 8 feet
Duration: Victims sleep 4 minutes per level of the superbeing's experience. Those who save vs. the effect are made groggy for 2 minutes per level
Attacks: Throwing the sleep dust uses one melee attack/action
Saving Throw: Targets can save vs. falling asleep as a save vs. magic (14 or better, PE bonus applies)
Penalties: Targets who save vs, the effect still suffer from the following penalties: -3 initiative, 13 to strike, parry and dodge, speed is reduced by 30%, and skills take twice as long and are performed at a penalty of -10%.
3.Sleeplessness: Basically the same as the minor superability. As the superbeing casts his sleep on others, he himself is immune to being put to sleep and is completely rested after 3 hours of sleep. He can also go for 48 hours without sleep and remain totaally alert.
4.Other Abilities and Bonuses:
+1d4 ME
+2 save vs. mind control and psionics
+4 save vs. magic