Mind Copy
Mind copy: [Minor] by Iczer
'My uncle died in may arms two years ago today. I'm just going to have a word with him about his will'
The character can make a carbon copy of a target's mind as they die, capturing the trace essence of their passing to forge a copy of their memories and personality. The target must be within 100 feet for the character to accomplish this, and the character must be present at the time of death. The Character needs one melee round of concentration to perform this feat which must be done within 2 minutes per level of the target's passing.
The copied mind has all the target's personality and memories. As a copy, and not the real thing, it no longer learns or grows with experience, remaining pretty much the same as when he or she passed on. The copy will remember past conversations with the character, and retains some memory of their time together, but does not get smarter or wiser. The copy is aware that they are a copy, and are aware that they are essnetially a split personality of the character and not the real deal. The copy may be co-opertive if they would do so in life or can be convinced to do so, but otherwise the copy is not under the character's control.
The character interacts with his copies by slipping into a deep meditative trance. He forms a kind of minds eye theatre when he may interact with any one or more of his copies. The copies can physically interact in this mind's eye theatre, but cannot harm one another (but see below)
Each copy has HP equal to the sum of the target's and the character's ME scores. The character can selectively wipe a copy by rolling 1D20 and adding his ME total, plus 1 per level. The copy rolls 1D20 and adds his ME. If the character wins this contest, which can be done once per round, he loses 1D4 of his virtual HP. A Copy is likely to comply with commands rather than be deleted, though they may make a saving throw VS HF (14) To resist. Good aligned characters may be reluctant to resort to torture as a means of coercion, even if the victim is a fragment of his own mind. The character can delete a copy with 2 melee rounds of concentration.
The character can hold 6 copied personalities, plus one per level, and an additional one for every 8 full points of ME.