Mime Control

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Mime Control(minor) by Stone Gargoyle

The hero can shoot a type of energy which will surround the target with a hypnotic psychic energy.

Efftects:

  • Making Mime: The energy surrounding the target is hypnotic in nature and will put the target into a trance where he behaves like a mime, as wel as blocking the speech center of the brain, unless he makes a successful saving throw. If the hero saves vs. this effect, the other effect may still occur.
  • Mime Appearance: The energy around the target also has a hypnotic efftect on all those looking at the target who are within 100 feet, plus 10 feet per level, making them see the target as an actual mime unless they make a successful saving throw.

Range: The hero can shoot the surge of mental energy along a mental wave for a distance of 100 feet, plus 50 feet per level, line of sight.

Duration: Strikes instantly, with effects lasting 2d4 melee rounds.

Saving Throw: 16 or better for non-psionics, 14 or better for latent, minor and major psionics, and 12 or better for natural or master psionics, ME bonus applies.

Bonus to Strike: Use the hero's ME bonus.

Other Bonuses:

+4 to save vs. psionics, mind control and hypnosis
+1d4 ME