Midas Touch

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Midas Touch: [Major] by Iczer

'let me put my hands into action'

The character generates a low effect field of probability manipulation from his body, generating an aura that skews things he touches.

1) Aid target: By touching a target, that target recieves a +2 bonus to all saving throws and +10% to save vs Coma. this bonus remains only while contact is maintained and for a half melee afterwards.

2) Handicraft: When working with his hands, he stimulates both the tools he uses and the object he works with. the character enjoys a +15% bonus to any skill that involves working with his hands or requiring a light. he subtly perfects the things he touches as he works. This does not extend to driving skills (cars are too big to affect all at once) but will affect whole body skills.

3) Soft touch: The character's touch is technically harmless. if trying to be delicate, he can handle any object without injury to himself or that object. he can flick thorugh thousand year old scrolls, play 'operation' like a pro, and even walk on hot coals.

4) Combat bonuses: +1d6 to all damage. he just hits sweet spots when he does hit. +2 to strike and parry with held weapons, and energy blasts (but not hand to hand combat) +10% to sense of balance, +4 to roll with punch/fall/impact.

5) Sudden repair: By shaking, rocking or gently caressing an item, he can get it purring back into life (even for a short amount of time). Effectively, he cycles the object through alternate versions of itself until it is replaced with one that can keep on going. Roll under neath the characters PP attribute an 1D20 for this to work. Each subsequent try adds +2 to the dice roll. It takes about a minute of work to get this working, and it functions for 2d4x10 minutes +5 minutes per level before needing repairs or another touch.