Microwave Vision
Microwave vision: [Major] by Iczer
'Heat vision? HA!..You wish'
The character can generate microwave energy inside himself and expel it from his eyes with innate and terrible targetting.
1) Microwave burst: a powerful burst.
- Attacks: Once per melee action.
- Range: 500 feet +25 feet per level.
- Duration: instant
- Bonus to strike +3 with aimed shot, +1 wild
- Effect: 1d6x10 +5 per level. plus see #4 for special effects
2) Concentrated blasts
- Attacks: once per melee action
- Range: 700 feet +25 feet per level.
- Duration: instant
- Bonus to strike: +6. +9 if the character expends 2 actions to aim. unable to be used wild.
- Effect: 3d6 +1d6 per level. Plus see #4 below for special effects
3) Mini pulses
- Attacks: Once per melee action
- Range: 200 feet +10 feet per level.
- Duration: instant
- Bonus to strike +2. shots are considered wild
- Effect: 2d6 per pulse. Plus see #4 below. This ability produces 3 rapid fire pulses from the eyes. the character can roll to hit a single opponent (damage is as a short burst, IE x2) or can be split to hit multiple opponents (3 strike rolls)
4) Special effects: Microwaves boil liquid, causing the most damage to normal, living beings. innanimate objects take half damage, minus their AR (so 40 damage to a character with aps Stone (AR 16) will take 20, minus his 16 AR. Microwaves penetrate worn armour very well though. Natural AR's over an otherwise flesh and blood body are considered to have their AR rated at 4 points lower. Worn armour is next to useless unless metal. A strike under the AR of worn armour causes half damage to the armour and half to the wearer. Machines (including robots, cyborgs and superinventions) are particularily injured by this, taking double normal damage.
5) Other abilities: The character can see microwaves, and to a much lesser extend other forms of radiation. He can see microwave transmissions as well as active microwaves. He can emit a low level of light that illuminates like a torch. The character is resistant to heat and radiation (half damage/effect from either).