Microsingularity

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Microsingularity [Major] by Iczer

'You want to see pulling power?'

The character can create a tiny pinpoint of immense gravitational force in a single location.

Range: The pinpoint can be created up to 30 feet away, plus 5 feet per level. The character should take care to place this where he will not be subjected to it.

Duration: Lasts for one melee round per level. Note that a placed microsingularity doesn't actually become effective until the beginning of the next round.

Bonus to strike: Placing the microsingularity is awkward. +4 to strike a given area, but only +1 to strike a moving target.

Action: Creating a microsinngularity counts as 2 actions.

Area of effect: 10 feet radius per level, but see below.

Effect: The miocrosingularity appears as a shimmering black, white and grey ball about 2 feet across. everything within it's range is grabbed by monstrous gravitational force and pulled towards the center, with an effective (superhuman) PS of 20. Characters within range must make opposed strength checks (D20, add PS attributes. higher total wins) or be pulled 10 feet closer to the center. This check must be made twice per round. Ranged attacks are useless within this range, though energy attacks fired past the globe are -6 to strike and inflict half damage if successful. Any attempt to move away from the center requires an additional 'duel of strengths' to be successful, and even then movement is reduced by 1/10. A further 10 feet per level beyond the radius of effect, a much weaker force is applied, dragging all unattended items under 60lbs towards the center, moving up to 30 feet per melee. People in this affected area will take 2d4-6d6 damage per round depending on the amount and type of flying objects.
The center itself is a field of compressed gravity. anyone within 5 feet of the center takes 4d6 damage twice a round from crushing and squeezing, and is held in place until durations end. An unlimited amount of matter may be squeezed into that 5 foot across space. At duration's end all the matter flows back outwards. (This effect is spectacular over water.)
The character is not immune to the pull of this power, but takes 1/4 damage from the gravitational flux in the center.
The character can also cause much smaller, short lived microscopic bombs. These are hurled as normal, but are more accurate (+3 to strike people). The resulting singularity lasts but a fraction of a second, inflicting 4d6 damage to a 2 foot area.