Mercenary

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Mercenary (Major) by Gryphon Chick and Stone Gargoyle

The character gains bonuses to combat only when they are getting PAID for their services. Payment is the agreed amount for the services. If the object were valuable enough, it would be accepted as payment. Whatever the agreed services are that are paid for get the bonuses. The combat bonuses only apply to the services or mission objectives decided upon.

1.Bulletproof Skin: This is based off of the second sub-ability of the Bulletproof major power in PU3. The character's skin is bulletproof and resistant to damage. No projectile, rocket shell, grenade, arrow or thrown object can hurt him, not even armor piercing bullets, explosive bullets, grenades or explosive shells. The character simply absorbs them momentarily upon contact, neutralizing them and causing them to fall harmlessly to the ground. The character is still susceptible to poisons, toxins, disease, fire. heat, plasma, electricity, lasers and all energy based attacks, psionics and magic. Even ordinary punches, kicks and hand held weapons such as a knife or club inflict damage, although all kinetic based attacks such as these only do half damage.

Bonuses:
+1d4 PE
+1d4X10+10 SDC

2. Other Bonuses:

+4 initiative, plus one to initiative at levels 3, 6, 9, 12 and 15
+2 to strike at level one, plus an additional +1 to strike per level starting at level 2
Gains Sniper skill
+20% to save vs. coma/death

3. Limitations: The character must receive payment in advance before the power will activate.