Mental Weaponry

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Mental weaponry [minor] by Iczer

'Mind over matter'

The character can generate a weapon formed from a combination of extradimensional matter and pure will. The weapon appears either as a natural weapon (horns, Mace like fist, spiky growth) formed from semi transparent energy (3d6 damage, +1 to strike and parry) or as a hand held weapon (does normal damage for it's weapon type but is +2 to strike, parry and initiative). The character chooses as he needs to. In any case the weapon inflicts damage based on the character's ME rather than PS.
It takes one action to create one of these mental weapons (or to change the type wielded).
The weapon also penetrates most forms of conventional protection, the character essentially willing it to bypass defenses. if damage rolled equals or exceeds a target's AR or ME (targets choice) then it slides by AR or other forms of invulnerability and damages directly. If targets are otherwise immune, then they would, in this instance, take half normal damage.
The character can also generate objects other than weapons. Typically they have a range of about 3 inches per level, and must have a volume no less than a 3 foot across sphere.