Mental Venom

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Mental Venom (Super in HU2, Physical in BTS2) by Mephisto

This power makes it very dangerous for anyone attempting a psionic probe or attack against the character. Unlike a Mind Block, this doesn't stop anyone from mentally invading the character or provide a psionic saving throw bonus, but it actually causes physical pain and debilitating damage to the invading force!

Range: Self only
Duration: Two minutes per level of experience
Saving Throw: Special
I.S.P.: Eight

The character initiating the mental probe needs to make a save vs. pain at -2 to avoid the penalties. On a successful save there is no additional discomfort, but the character is wracked with damage that does 1D4 to S.D.C. On a failed save, the character suffers -4 on Initiative, -2 on all combat rolls and saving throws for 1D6 minutes and is -20% on skill abilities, as well as suffering 2D4 S.D.C. to hit points. The saving throw must be made for each mental intrusion attempt, as each one automatically fails.