Mental Sink

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Mental Sink [Major] by Iczer

"Bah...you think you're so smart Mentalad..but then..you never had to face me before"

The character projects a harmfull field that drains mental energy and converts it into increased power.

1) Draining field: the character projects a field up to 10 feet (+5 feet per level) away that saps mental energy, disturbs concentration and drains willpower. Anyone caught within this field needs to save vs it (15+ ME bonuses count) or suffer one of the following effects (chosen by the character)

  • Loss of 1 IQ
  • Loss of 1 ME
  • Loss of 5 ISP

Duration: lasts as long as the character wills it to. Drained abilities return 5 minutes after leaving the field.

Attacks per melee: the field requires 2 actions per melee to maintain. (but see below)

Control: The character has a fine enough control to make the field pulse out to his maximum range or to act as a fine layer against his skin.

2) Enhancement: At 3rd level, the character may direct this against a single opponent within 10 feet. this opponent needs to be otherwise helpless as immense concentration is required. In this instance, the saveing throw is at -2, and the rate of drain is doubled. recovery takes 5 times as long as well. At 5th level, he can make the field skin tight, affecting everyone who makes contact with him, effectivly draining foes multiple times per melee round.

At 7th level, he may use this as a draining attack, firing a ray out to 40 feet per level with +4 to strike and forcing the same saves and effects as listed in 1)

3) Bonuses: every point of IQ, ME or every 5 ISP drained grants an additional +1 PS to the character, and heals 1d6 HP or SDC. In addition, after sustaining more than 20 successful drains, the character becomes supercharged, granting a +1 attack, +2 to strike, parry and dodge, +4 to initiative and making his PS superhuman.

4) Drawbacks: Increased abilities drain away after 5 minutes, but the nasty severe draining available at 3rd level lasts 5 times longer. A supercharge lasts a mere 2 melee rounds per level, and then removes all drained abilities (leaving him at base state) and leaving him exhausted (half combat bonuses, -1 action per melee, half speed). Characters under the effects of a mind block are immune to this ability, as are those that are artificial life forms or posess an immunity to psionics (though this power is not psionic in nature)