Mental Leech
Mental Leech [Major] by Iczer
'tsk tsk Kommander. I know you better than you know yourself'
The character can drain the mental attributes of a target, and gain special bonuses for doing so.
1) Mental drain attack: By touching an opponent, the character can attempt to drain their own mental energy. The character can reduce a target's IQ, ME or MA by 1D6 (but not to less than half) or their ISP (If any) by 1D6 per level of experience). The target must make a saving throw Vs psionics to resist this. Lost attributes recover at a rate of 1 point per minute BUT if reduced to half the relevant attribute the effect becomes more long term, and recovery takes one hour per point lost. ISP recovers as normal.
2) Absorbed mental energy: Once a target has failed a saving throw, the character gains a single benefit for each failed save chosen at the time the drain is performed.
- IQ: Remove a single skill from the target and gain it for yourself (lasts 1 hour per level) OR Sift through the target's memories for a single fact or detail
- ME: Absorbing the targets will allows you to gain a damage bonus against the target for all forms of attack equal to the ME absorbed. OR By absorbing the target's confidence you can reduce his damage bonus by the absorbed amount.
- MA: Absorbing his natural charisma allow you to become personally terrifying to him (HF of 6+ absorbed points) OR by getting under his skin you can foresee any combat action he is likely to take against you, halving his combat bonuses against you.
- ISP: Absorbing a target's ISP allows you to mimic one of his psychic powers, but you only possess his stolen ISP (plus any you may have yourself)
All absorbed bonuses last one minute per level unless otherwise stated.