Mental Armour

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Mental armour [minor] by Iczer

'My will is all I need to slay you Anthrax!'

The character's willpower causes physical alterations, chiefly creating and reinforcing a field of energy over his body.
On a round by round basis, the character can use his ME to simulate any of the following:

  • Gain an AR (Up to 16)
  • Add to his PS or Spd (on a 1:1 basis)
  • Add to His PP (on a 2:1 basis)

Any time the character uses any of the above, he creates a forcefield around himself with an SDC equal to his ME and PE combined plus 5 per level. This SDC recovers at a rate of 1 per minute.
Maintaining mental armor requires the devotion of 1 attack per melee. Moreso, should the character fail a saving throw vs HF or psionics, his effective ME for this power halves for 1D4 melee rounds.
[Douglas (3rd level experiment ME 18) faces off the cops by devoting 16 ME to natural AR and 2 to his PS. When it becomes clear that sustained gunfire will still hurt him, he devotes 10 to PP (gaining +5 PP) and 8 to spd and attempts to escape].