Melt Organics

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Melt organics: [Major] by Iczer

'Not feeling so fresh? might be because your body's melting'

The character can inflict a kind of wasting that afflicts human flesh and blood. the victim begins to melt and flex, as if his bones and muscles no longer support his body.

Effects: The target of this ability immeadiatley loses 5 PP plus 1 per level, and is afflicted with a -20% to all physical skills and -10% to skills requiring manipulation. the character is -3 to strike with hand held weapons and loses half speed and loses 2 actions per round. atarget in this state, takes half damage from blunt and heavy impacts and enjoys an escape artist type skill of 80% +6% per level. he suffers a halving of PB

Duration: the target is affected for 1d4 melees plus one per level, after this they snap back into normal shape.

Save: The target may save (16+) PE bonuses count.

Special: the character may melt his own flesh. Because this is something he can practise and get used to he can mitigate some of the effects. he loses no PP and his skill penalties are halved. he gains +5 to roll with punch/fall impact (1/4 damage) and has +1 to strike with ultraflexible limbs. he can switch this on or off at will.

Range: self, or others by touch. the change takes but one melee action, but can be only affect a target once per minute

After 5th level, the character can extend this effect to plant life. melted plant life is easilly shaped but tends to wilt and collapse in on itself. unlike animal flesh, plant life will not 'snap' back into shape after the duration ends.