Melding

From The Black Vault
Jump to navigationJump to search

Melding (Major) by Iczer

The character has the ability to merge his body with inanimate objects, gaining powers from them as he does so. Similar to copy physical structure in many ways, yet different in it’s applications.

1) Merge: The character may sink a limb into another solid object. At that point he gains a sense of it’s mass size and other properties. With 88% proficiency. In addition, he gains an immediate PS boost equal to it’s AR while his limb remains in the object. While merged, the character is effectively rooted in place and may be unable to move. If the character merges with an item that is less massive than himself then this bonus is dropped. If he merges with an item less than ½ his own mass then there is no additional PS increase. When merged the character also gets an SDC boost of twice the AR. Strength becomes extraordinary.

2) Merged weaponry: The character may also use any item merged with as a weapon. Such a weapon does damage based on it’s weight. Notably, the character must still be able to lift this weight with his new, adjusted PS. Refer to superbrawling/improvised power club for further details.

3) Move through substances: By impacting with a solid surface, the character may attempt to squeeze himself through a solid item, such as a wall or occasionally a weapon. The character’s speed when moving through an item is reduced by the AR of the item. Moving through matter like this is tiring, and may be kept up only for as many melee’s as the character’s PE. When inside an object, the character has all normal bonuses for melding (PS increase, increased awareness)

4) Matter defense: If attacked, the character may choose to expend an action and simply allow a swung, inanimate weapon to merge with him. The weapon must do more damage than it’s own AR for this to work. The character rolls a type of parry (at +5) and if successful, the character takes no damage. He then is presumed to be grappling the weapon in question. In this manner, the character can avoid damage from gunfire as well. If the character uses this to avoid the damage from a collision or fall, a he will take half damage and become wedged in the vehicle or surface.

5) Adhesion: The character has the minor power of Adhesion, though movement is at 1/3rd normal.

6) Armor: The character can insert objects into his person, piece by piece, to form layers of body armor. Such armor is not natural armor but has an AR of 14 and an SDC of 20 per level. One cannot merge when already merged with another item.

7) Other bonuses:

+2 PE
+15 SDC.