Mega Neck
Mega Neck (minor) by Senator Cybus
The character is gifted with a neck both unnaturally strong and flexible.
1. Telescopic Neck: The super being can will his neck to stretch to an impossible length: up to 10 feet (3 m) long, plus 1 foot (0.3 m) per level of experience. He can extend it directly upwards for a better vantage point, or snake it around obstacles and corners as needed. His neck is strong enough that the character can pull his full weight along or upwards by wrapping part of his neck around a solid handhold (or biting onto it if he has strong teeth) and simply willing it to retract.
- Range: 10 feet (3 m) plus 1 foot (0.3 m) per level of experience.
- Duration: The neck can remain extended indefinitely.
- Attacks Per Melee: Fully extending or retracting it uses up one melee attack/action.
- Limitations: The neck automatically retracts if the character passes out or is knocked unconscious.
2. Long-range Head Butt: The character can use his Mega Neck to launch a fast and powerful head butt at an opponent.
- Range: 10 feet (3 m) plus 1 foot (0.3 m) per level of experience.
- Damage: 2D4 + P.S. bonus.
- Attacks Per Melee: Each head butt uses up one melee attack/action.
- Bonuses: +3 to strike. Only the character’s P.P. bonus (if any) may be added to this.
3. Neck Hold: Instead of striking, the character can choose to immobilise opponents by wrapping his neck around them! The hero can pin his target’s arms to their sides, entangle their legs or wrap his neck around the target’s own (the player must declare his choice of hold before attacking). If the super being then successfully strikes the opponent, they are held in place until he chooses to release them or they can break free (see the rules regarding holds on page 68 of the Heroes Unlimited main book).
- Range: 5 feet (1.5 m) plus 6 inches (15 cm) per level of experience.
- Damage: None if the character is simply holding an opponent in place. If he chooses, he can constrict, causing automatic damage equal to his P.S. (e.g. a P.S. of 20 allows him to inflict 20 damage) over the course of a melee round. If he is wrapped around the victim’s neck, constricting will cut off their air supply: dizziness will occur within one minute, unconsciousness in two and suffocation within 4D4x10 seconds thereafter.
- Attacks Per Melee: Wrapping around an opponent uses up two attacks/actions.
- Bonuses: +1 to strike, +3 to hold. P.P. bonuses (if any) are applicable.
- Limitations: The super being cannot constrict an opponent whose strength category is higher than his own, e.g. a character with Extraordinary Physical Strength cannot crush an opponent with Superhuman Strength.
- 4. Bonuses:
- Kinetic attacks (punches, kicks, knife strikes, etc) directed at the super being’s neck cause half normal damage.
- Even if taken by surprise, the character’s neck cannot be broken.
- The character cannot be strangled.
- The super being’s neck is so flexible that he can turn his head a full 360 degrees! In fact, if he chooses, he can make his head spin round and round! Anyone witnessing this extraordinary display must save vs. a Horror Factor of 9.