Mega-Trunk

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Mega-Trunk(Major) by Stone Gargoyle

The hero possesses a huge prehensile limb 1d4+2 feet in length which etends from the middle of his face.

1.Enormous Trunk:

SDC and AR: The trunk has 1d4X100 SDC which extends protection to the face and head. Natural Armor Rating: 15. The trunk regenerates lost SDc at a rate of 1d4X10 SDC per hour and can regenerate completely in 24 hours if it is dismembered or otherwise destroyed.

Strength and Damage: The trunk's strength is that of the hero but is considered Supernatural for the purposes of lifting and carrying and can be used to strike for Supernatural PS damage (see HU2 p. 294, or use Kittenstomp's), adding PS damage bonus. The trunk can also be used to Crush/Squeeze using the following damage table:

PS 15 or less: 2d6 +PS damage bonus
PS 16 to 20: 3d6 +PS damage bonus
PS 21 to 25: 4d6 +PS damage bonus
PS 26 to 30: 5d6 +PS damage bonus
PS 31 to 35: 6d6 +PS damage bonus
PS 36 to 40: 1d4X10 +PS damage bonus
PS 41 to 50: 1d6X10 +PS damage bonus
PS 51 to 70: 2d4X10 +PS damage bonus
PS 71or more: 2d6X10 +PS damage bonus

Bonuses: +4 to Strike or Disarm, +2 to Entangle using the trunk, plus any bonuses from skills and attributes.

Attacks: Each use of the Mega-Trunk counts as one melee attack/action. The trunk provides one additional melee attack/action for the round, provided the trunk is used for at least one of those attacks.

Penalties: -10% to Prowl/Hide and is incapable of using Disguise and Impersonation unless possessing a shape-changing ability that can get rid of the trunk.

2.Water Bolt: By drinking water and storing it in the trunk, the hero can fire a jet/stream of water at an opponent. The impact is about twice as hard as a normal punch.

Range: 30 feet, plus 5 feet per level
Damage: 2d4, plus 1 point per level
Bonus: +2 to strike with the water bolt (no other bonuses apply to this attack).
Duration: Instant
Attacks: Loading the trunk uses 2 melee attacks/action; shooting the water counts as one melee attack/action

3.Trumpeting Blast: The trunk can be made to produce a sound blast also.

Range: 300 feet, but can be heard up to 2 miles away.
Damage: 1d6 at first level, plus 1d6 damage at levels 4, 8 and 12. There is also a 01-30% chance of deafening an opponent unless the victim has some form of hearing protection. Characters with Advanced or Heightened Sense of Hearing are made temporarily deaf (1d4+2 melee rounds) by this attack unless they use protection for their ears to block or muffle the sound. A deafened individual is -2 to initiative, -4 to strike, parry and dodge, has difficulty communicating and runs off balance and may trip and fall.
Attacks: Trumpeting uses one melee attack/action. It cannot be done while the trunk is full of water.
Duration: Instant, but deafness may remain for 1d4+2 melee rounds.

4.Other Notes: The trunk doubles the hero's total weight. The trunk can be used to swing from trees and girders and pick up and carry items. Control of the trunk is not great and it can only be used to drive a vehicle with a penalty of -20%. It cannot be used to fire weapons or operate machinery with any sort of skill or accuracy.