Mega-Horns

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Mega-Horns(Major) by Stone Gargoyle

This power was modeled after Mega-Tail, which I believe appears in PU3.

The superbeing possesses huge horns which possess unique abilities.

Horn Length and Size: The character's horns are 1d6 feet long and tower over the character's head.

SDC and AR: The horns have 1d4 X100 SDc total and an AR of 15 against all attacks to the head ( appear as horns or antlers of the player's choice).

Horn Damage:

PS 15 or less: 2d6 +PS damage bonus
PS 16-20: 3d6 +PS damage bonus
PS 21-25: 4d6 +PS damage bonus
PS 26-30: 5d6 +PS damage bonus.
PS 31-35: 6d6 +PS damage bonus.
PS 36-40: 1d4X10 +PS damage bonus.
PS 41-50: 1d6X10 +PS damage bonus.
PS 51-70: 2d4X10 +PS damage bonus..
PS 71 or more: 2d6X10 +PS damage bonus.

Strength: Horns are Supernatural in strength for the purposes of pushing or lifting things with the horns.

Energy Blast: The horns act as energy coils which fire electrical energy. Range: 120 feet per level of experience

Duration: Instant

Damage: 1d6, + 1d6 at every even level starting at level 2

Attacks: Each blast counts as one melee attack; may be fired simultaneously; +2 to strike with energy blasts

Bonuses: The character gets one additional attack specifically with the horns

Penalties: The horns are bulky; -10% to prowl or hide. Horns cannot be hidden and the character will probably have to duck through doorways