Mega-Hooves

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Mega-Hooves (Major) by Stone Gargoyle

The character has huge, oversized hooves he can use for a variety of effects.

1. Increased Kick Damage: +2d6 to kick damage

2. Shockwave Stomp: Stomping one of his feet on the ground, the character can generate a shockwave of energy that ripples along the ground toward a specific target. This attack can only be done if the character is standing on the ground or a stable floor, like the inside of a building or on the deck of a large ship.

Range: 20 feet per level
Area of Effect: The shockwave hit everything along the ground in a straight line until it strikes the intended target or runs its full range, whichever comes first. Each target along the path of the shockwave takes damage unless they make a successful dodge.
Duration: Instant
Damage: 4d6 per stomp to everyone and everything in its path.
Attacks per melee: Each stomp counts as one attack/action
Bonus: +1 to strike, +1 at levels 3, 6, 9, 12 and 15 (no other combat bonuses apply).

3. Immovability: As per the minor super ability. The hero is able to anchor himself to the ground or a large object by manipulating gravitons. Once anchored, the character cannot be moved by anyone with less than Supernatural PS greater than the hero's own PE, +2 points per level.

Duration: 20 minutes per level
Bonus: +4d6 SDC

3. Cushion Layer: A slight energy layer actually prevents the character from touching the ground, leaving no footprints. Cannot use while using Immovability, as these are separate applications of the same ability. When this is in effect, the character has no penalties for walking on slick surfaces, having regular movement, and is in fact blessed with +1d6 to speed while this ability is active.

4. Other Bonuses: +1d4 to Maintain Balance rolls.