Mega-Head
Mega-Head (Major) by Stone Gargoyle
"Hitting me in the head is the worst move you could make."
The character has a head which is fully customizable and removable.
1. Head Removal: The character is capable of removing their head indefinitely for the purpose of keeping it safe from harm.
- Range: 100 feet +50 feet per level. Any added distance will cause the character to save vs. coma/death(-10%) to keep from dying.
- Duration: Indefinitely as long as it is in range.
- Limitations: The character can only "see" in the direction his head is facing, but he could easily hold it in his hand to look around corners or over high walls. As long as the head is within range, he does not have to be touching it to receive directions.
- Penalties: Since his head is removed, the character's personal orientation is off, suffering -4 to strike, parry and dodge. The penalty lessens by one each following level, having no penalty by the time they reach level 5.
- Attacks: Uses 1 melee attack/action to remove/restore head.
- Bonuses: The character is immune to strangling attacks, but a strong physical blow to the head or face may knock the head loose. +10 SDC to the head. The head can roll to travel at three times the character's normal speed, though no attack with the body is possible while doing so. The head also has a Natural AR of 12 against strikes to it.
2. Psychic Bonus: Any Psionics possessed by the character are twice normal range and effect, and the character gains a one time bonus of 2d4X10 to ISP when this power is taken.
3. Customizable Head: The character can adjust their eye color and hair color to any desired and can change the size of their nose, chin or other facial features within human norms. The character can also imitate faces he or she sees with an accuracy of 50%, plus 5% per level.
4. Healing the Head: The character's head heals at twice normal rate and the head has adds an extra 20 SDC to the character.
5. Other Bonuses: +10% to imitate voices/impersonation.