Mega-Grip

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Mega-Grip (Major) by Stone Gargoyle

The superbeing has powerful hands capable of crushing things when squeezing. This is done by manipulating gravitons.

1. Crushing Damage: Use the strength of the character to determine how much damage his grasp does. Hand PS is equal to double the hero's regular PS. (Optional: Double damage if the hero already has Extraordinary strength, triple it if the hero has Superhuman strength, and quadruple it if the hero has Supernatural strength)

PS 15 or less: 2d6 +PS damage bonus.
PS 16 to 20: 3d6 +PS damage bonus.
PS 21 to 25: 4d6 +PS damage bonus.
PS 26 to 30: 4d6 +PS damage bonus.
PS 31 to 35: 6d6 +PS damage bonus.
PS 36 to 40: 1d4X10 +PS damage bonus.
PS 41 to 50: 1d6X10 +PS damage bonus.
PS 51 to 70: 2d4X10 +PS damage bonus.
PS 71 or more: 2d6X10 +PS damage bonus.

Hands are Supernatural in strength when it comes to holding objects, making the grip hard to break.

2. Immovability: Basically the same as the minor superability. When gripping vehicles or the ground, or any other large objects, the character cannot be moved by anyone with a PS less than Supernatural equal to the character's own hand strength. Even then, removal may cause the object grasped to rip off or be crushed in the process.

3. Other Bonuses:

+4 to pull punch
+2 PS and PE
Hands are resistant to attacks, taking half damage from energy attacks, physical attacks, and extreme cold and heat. The hands have an SDC of 30 each, adding to the hero's total SDC.
Punches and slaps do twice normal damage before PS damage bonus.