Mechabsorption
Mechabsorption (Major) by Iczer
The character heals fast and particularly well in times of need by replacing damaged cells with nearby mechanical parts.
The character may draw mechanical parts and raw material from up to 15 feet away. This does not heal the character, it instead creates mechanical SDC, replacing the lost SDC. The whole wound does not need to be healed, only enough to allow life function. Usually this is a minimum of 1/3rd total damage for obvious cuts and bullet wounds, to 16th for blunt trauma. On the positive side, the character gains Mechanical SDC at 2 per round if the required parts are close enough. If the character is healing HP damage, then the HP’s are lost, being replaced with double their value in SDC.
The down side: The character can only prevent this unnatural healing while conscious, by a force of will. Additionally, the machines in question lose as much SDC and HP as they provide (A character healing 24 damage in a television shop has caused 24 SDC damage to the working parts of the TV). If a character can close a wound and keep it closed for 10 minutes, then the Super healing will not kick in to high gear and he may heal normally. If the character has access to alternate super Psionic or magic healing, one such application prevents the remaining mechanical healing.
Additionally, the character begins to look strange, like a well-crafted cyborg as bits of metallic scars criss-cross the characters body, but not very human looking.
Limbs will also heal in the same manner. A removed limb heals in 30 minutes, creating a mechanical copy of the original, and adding +20 SDC to the character. Cybernetic limbs will not meld with the character. Instead if a cybernetic or bionic limb is placed near the stump, then it will use the bionic material to build a new limb.
The character's limbs are assumed to be extraordinary in strength if ever replaced.
The character will never drop below 5 natural HP.
The Danger: Essentially, the character can slowly replace his SDC with Mechanical SDC. His HP can be replaced with more Mechanical SDC. However, if an attack is directed directly at HP, it affects only normal HP, not the mechanical. (So a juggernaut who imbibes too much arsenic and takes 2d6 damage may be comatose just from the injury)
Other bonuses:
- Can absorb one device or machine into his body per level.(devices only lose 10-15% of their regular size, so no absorbing cars guys!) accidental removal inflicts 3d6 damage.
- If the character has 25 or more Mechanical SDC he gains 10 AR. +1 for every 25 mechanical SDC
- At 20 mechanical SDC the character gains +1 PS, gaining +1 for every 10 Mechanical SDC.
- Mechanical SDC does not heal on it’s own, and heals at 1point per minute using this power.
- Healing rate is 1/3rd if donor parts are low grade or raw material.
- Gains +15% to mechanical and electrical skills.
- No PB loss...The power attempts to rebuild the human character, as perfectly as possible, it creates bones and mechanical muscle fibers from carbon steel, so looks unnatural, but like a human with chromed skin.