Mech Suit
Mech suit [Major] by Iczer
'I like your bike pal....'
The character can convert machinery in his vicinity into a form fitting suit that enhances his basic abilities.
When he activates this power, he targets a machine within 30 feet. If that machine is piloted, held or worn by another, they may dodge (14+). Otherwise, the machine takes 4D4x10 (+20 per level).
The pieces tear off and form a powersuit around the character, held together by this very power, it augments the character in a number of ways.
- SDC: Exactly the same as the rolled damage.
- AR: Exactly the same as the original item.
- PS: +8, considered Superhuman
- Spd: +10
- PP: +4
- The character can leap 1 foot per PS point up or across. +50% long with a run up.
- Armored fists and feet do 2D6 damage.
- Armor is environmentally sealed.
- Armor has all the logical abilities of the original object.
Duration: The armor lasts 30 minutes per level. At the end of that time, the armor removes itself and attempts to reform into the original object. If it is part of an existing machine, and the remainder is within 60 feet when the power ends or is relinquished, then the pieces fly back and repair the original machine. When reassembling itself, the character can make an appropriate mechanical check (auto mechanics or engineer most likely). This restores 5% of the destroyed SDC , and an extra 5% for every 10% the check is made by. Repairs in this manner only repair the device up to 8-% of its normal capacity.
(Hall turns his bike into a suit to battle Echelon. The fight is hard and Echelon flees, leaving Hall with 20 SDC left on his suit (from the 120 SDC Bike). He dispels the suit, and makes an auto mechanics check. He makes it by 27, thus he heals an extra 15% SDC. His bike reforms itself from the suit with 20 SDC (the remainder) plus another 15% of the original (18SDC). He is going to need some serious repairs to his bike.
The character may donate his own SDC into the machines he repairs in this fashion. Doing so drains 2 SDC for every 1 restored.
The character cannot affect any item with SDC more than twice the damage rolled. It takes 1 action to form a suit of 25 SDC or part thereof. The target must mass at least half as much as the character for this power to work (though see below) objects secured in place (such as an ATM on a wall) take twice as long to create and require one additional action per point of AR of whatever it is attached to.