Mattress Expulsion
Mattress Expulsion (Major) by Stone Gargoyle
"Don't worry about me; I always have a place to sleep."
The character can create rifts which expel mattresses of various sizes.
1. Matter Expulsion: Mattress: The character can summon any standard size mattress: twin, double, full, queen, or king. Size and depth determine the weight, but they vary from 2 feet wide to 6 feet, with the mattress being 1-2 feet deep and between 5 to 7 feet long. The character determines the size when expelling the mattress.
- Range: 40 feet, plus 5 feet per level of experience
- Duration: Permanent. Strike is instant.
- SDC: Mattresses have SDC equal to 1 point per 10 pounds. Weight of a mattress ranges from a minimum of 60 pounds for a twin mattress up to 300 pounds for a king size mattress, though exact weight depends on more than size. Typically, mattresses take no damage from unarmed strikes (without use of claws), and only half damage from blunt melee weapon strikes.
- Damage: 1d6 per 20 pounds of mattress, plus there is a 01-70% chance of knocking the target over on a successful strike (lose initiative and one attack) shot. 1d6 damage plus PS bonus when used as melee weapon, 2d6 thrown.
- Attacks: Uses 2 melee attacks/actions to create a mattress. Can only expel mattresses twice per melee round.
- Bonuses: +2 to strike with a mattress when shooting it. If using a created mattress as a shield, it provides +6 to parry or block, and the character is +2 to strike with or throw it, plus PP bonus, doing 1d6 damage.
2. Landing Pad: The character can shoot the mattress to serve as a bridge or to block a narrow opening between buildings, and to cushion a fall or landing.
- The mattress will support the character's weight without falling when he crosses on it as a bridge but may slip if others try it (GM discretion).
- Bouncing off the mattress from a hop down will allow the character to leap twice his normal leaping Distance.
- Landing on the mattress from a fall will allow the character to only sustain half damage, or one quarter damage with a successful roll with fall or impact.
- The character always has a place to sleep since he can create a mattress whenever he needs one. Sleeping on a mattress reduces penalties and fatigue resulting from sleeping on the ground (GM discretion).
3. Other Stunts: Mattresses can be piled against doors and windows to block passage and slow down entry of those trying to get in. They can also be stacked to allow climbing up over tall walls or buildings.