Matter Transmutation

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Matter Transmutation(Major) by Mr. Twist

With this power, the character has the ability to manipulate the very atomic structure of matter. By sheer mental will, the super being can reshape almost any form of matter into almost any other form.

Range: Touch only.

Duration: 5 minutes per level of experience. Can be made permanent at the expense of 1 PE and 1d6 HP. This payment is lost forever, no matter what happens to the affecte item.

Effect: One form of matter can be reshaped into another. Because I will not repost information available in HU2 under the power of Copy Physical Structure, that power can be used as a guideline.

Amount Able to be Affected: 50lbs per level of experience.

Note: Magical materials can NOT be changed by this power, nor can another form of matter be changed into them. Any attempt to do so(and unless they try it once, the character most likely will NOT know the results) causes the character to be blown by 10ft per 50lbs of material, and take 3d6 damage of pure magical force.

Note 2: The character cannot switch matter into a substance they know nothing about. That is to say, a character without any pertaining skills would not know enough about nuclear weapons to turn a pencil into so much weapons grade plutonium.

Note 3: Any item changed into an element with a half-life(yes, this may require some forethought to make sure these figures are handy) that exists long enough to degrade, will degrade back into the original material.

Note 4: Any object that is attempted to be changed that is connected to a living creature is given a save vs. magic, with only PE bonuses as applicable, to avoid changing.

Now that is what I have going through my head right now. It seems fine, then I think to myself that this power can be abused. Considerations such as what it can affect, and what the limits are on what can be changed into. Mainly along the lines of single element, multiple element, elements that have wildly different melting/freezing points("I touch the man's body armor and turn it into mercury"), or substances with interesting properties("The villain with APS:Liqiud went behemoth? Darn. Wait, I pick up a rock and turn it into a dessicant, then throw it at him."). To be honest, the player turning every little trinket they pull out of quarter machine into either diamond or platinum doesn't worry me as much as who turns lighter power armors or robots into helium.