Matter Transfer

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Matter Transfer [Major] by Iczer

"yeah....My WOODEN sword..heh heh heh"

The character has the ability to transmute the material structure of certain objects, to match the properties of other held or touched objects. This simple transferal power can give paper the strength of steel, make a gun as fragile as ice or make one's clothing as durable as wood.

Mass affected: The character can alter objects with a mass of up to one pound per level. he can affect multiple items at once (such as a handfull of bullets) but cannot affect only part of an object.

Duration: Items so transformed remain so for one minute per level after they have left contact with the character. Items continually kept on the character's body remain transformed until they leave him.

Effect: each action spent transforming a target, copies the properties of another touched item into the target, transfering one desired property at a time. Properties list:

  • AR: The touched and target items share thier AR's.
  • SDC: SDC doesn't transfer directly, rather the target recieves bonus SDC equal to the touched item's AR per action (to a maximum of theItem's normal AR times the character's level)
  • Rigidity/ductability: Rope can become as unyeilding of steel, or a gun the flexibility of play-dough
  • Ferrous properties: Metal knives can be made as magnetic as wood. Likewise a character's shoes might become conductors
  • Appearance: a normally dull blade may acquire a mirror finish, or a portable radio may look like it's covered in rust.
  • Other properties: covers a broad range, but includes toxicity, floatation, relative mass, flamability, radioactivity and cohesion.

Notably, this can have numerous uses.

  • By transforming a gass into breathable air the character can escape the otherwise deliterious effects of the gas
  • Likewise, as long as the character is touching some breathable air, the character cannot drown
  • Innocuous items may become weapons (paper with the rigidity, AR and SDC of steel, ropes made as rigid as stone)
  • Actual weapons become superior when superior properties are transfered (+1 damage every 2 levels)
  • Opponents can be disarmed by turing thier weapons flaccid
  • Clothing can be given armour like properties, while remaining as light as regular garments
  • Likewise, an opponent's clothes could be rendered as rigid as concrete (but without an SDC boost, the clothes would be shred like tissue paper)

This power suffers the limitation that properties can be transfered by touch only. as such it would be advised that such a character should carry small marbles of appropriate substances to augment his abilities