Matter Striking

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Matter Striking by Iczer

"Heh. Watch what I can do with my right hand"

The character has the ability to extend the essence of his limbs into and through solid matter, creating new limbs that rise from the ground to perform the character's bidding. The character simply plunges his hand into the ground, a wall or any solid object, and a new limb grows from that object.

  • Range: New limbs form from up to 50 feet away +20 feet per level, but cannot form from substances not touched by the character. [if he plunges his hand into the wall of a nearby building, the armm cannot appear from across the street].
  • Length of new limbs: 6 feet +2 feet per level.

Strength of new limbs: Normal PS for the character, with a bonus of 1/2 the AR of the formed material

  • Combat bonuses: as the limbs seem to sprout from nearby surfaces, striking from any angle and having superior reach, the character gains +2 to strike using this mode of attack.
  • The character's ability to use this power allows him to circumvent worn body armour of a foe (unless protected via forcefield) and allows him to inflict normal damage against foes tranformed into inorganic substances [APS stone and metal for example]
  • SDC of limbs: 1/3rd SDC for a 10x10 section of wall made from the same materiel as the limbs. Should either limb take this damage, then the character is stunned for 1d4 rounds from the shock, but is otherwise OK.
  • Semi posession: By forming limbs from a machine, robot, golem or other inanimate-made-animate, the character can attempt to exert physical control over said device. In the case of simple machines, the limbs he grows can easily work the controls [If locked in the trunk of a car, the character could grow limbs to work the steering wheel, gearstick and pedals. not that he could see where he would be going, and without the key he would be stuffed].