Matter Expulsion: Spice of Life
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Matter Expulsion: Spice of Life (Major) by Stone Gargoyle
"Live long and prosper."
The character's skin produces dust-like spores which can be sprinkled on targets.
1. Transferred Immortality: The dust provides a boost to a target's immune system.
- Range: Touch or a cloud 10 feet in diameter centered on the character, +1 foot per level.
- Duration: 2d4 melees, +1 melee round per level
- Attacks: Uses one melee attack to touch target or release spores. Note that if released as a cloud, the spores will affect all targets within range.
- Bonuses to Target: The target gains the following bonuses for the duration of the power unless making a saving throw:
- Temporarily immune to all diseases, sickness and radiation
- +6 save vs. gases and toxins, which only have 1/3 effect, duration and damage if saving throw is failed
- Heals twice as fast without scarring
- Can be reduced up to PEX2 hit points below zero and still function while this power is in effect
- Saving Throw: 14 or better, PE bonus applies. There is also a 30% chance target will be allergic to the dust and instead suffer 2d6 damage directly to hit points as a result of inhaling them and failing a save vs. lethal toxins.
2. Limitations and Conditions: This power can only be selected by Immortals. It only affects living beings, so androids and certain power categories will not be affected, nor will anyone immune to poisons and toxins.
3. Other Abilities and Bonuses:
- +1d6 save vs. poisons and toxins if not already immune
- +1d6 Hit Points