Matter Expulsion: Plant

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Matter expulsion: Plant [Major] by Iczer

'It's not easy being green'

Much like the other matter expulsions, ME: plant allows the character to spontaneously generate plant material for use offensively and defensively.

1) Plant attack: Thorns fired from this character have +3 to strike and inflict 1d6 damage per level. Unarmored targets (strictly flesh and blood) suffer an additional 1 point of damage per level from these wicked thorns. The character can also form an ivy or bramble style whip capable of inflicting 2d6 +PS bonus and striking targets within 15 feet, with a +2 to strike and parry.

2) Special attacks: The character can create clouds of pollen which can distract and irritate:

Distract: The fumes from the plant spores cause distraction to all affected targets. they must save (16+) or become a little confused and disorientated (+10% to prowl, against these foes, as well as they suffer a -4 to save vs psionics or mental assaults. -4 to perception if used) the duration is 1d4 melee rounds per level. Distraction pollen does not interfere with combat, but does interfere with tactics, and targets must roll under their ME on aD20 on any round when they should be performing a more tactical move (like radioing for backup) The cloud created can fill a space up to 15 feet across, and be sent (at a speed of 10) up to 60 feet away.
Irritate: These spores cause the body to react much like poison ivy or poison oak. The blistering and itchiness create a -4 to initiative as well as -10% to skill performance, and -1 to strike/parry and dodge. a successful save for this cloud halves normal damage.

3) Coat in plant matter: The character can create a coat of living plants. Such a coat has an SDC of 50 +10 per level, and an AR of 10 (except VS energy attacks). Plant matter regenerates at a whopping 10 SDC per melee round. Plant matter coats improve the character's PE by 4 and filter the character's blood and oxygen granting them a +4 to save vs poisons and toxins (while active) and the character fatigues at 1/5th the normal rate (and not at all while in sunshine).