Matter Expulsion: Paint Balls

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Matter Expulsion: Paint Balls (minor) by Stone Gargoyle

The hero can shoot balls of gel from his hands resembling paint.

Range: Can shoot paint balls 100 feet, +50 feet per level

Damage: One paint ball does 1 point of damage (pinching) and spatters over a five foot radius. Paint cannot be washed out; it must dissolve. 5 balls shot at once cause 1d4 damage, 10 cause 1d6 +2 damage.
The gel is toxic and a single shot will do 1d6 damage to the eyes if they are hit in a called shot, and will act as a low grade poison (Save at 12 or better, PE bonus applies) if swallowed, causing the opponent to take 1d6 damage per round to hit points (can save against it each melee until it dissolves). If hit in the eyes, the opponent is blinded, suffering penalties for such: loses initiative, two attacks and is -10 to all combat moves.

Duration: Instant; paint gel remains for 3 minutes per level of experience

Number Fired: Can shoot one from each finger (volleys of 5 per hand). Maximum generated per hour equal to the hero's PE, +5 per level.

Color: Varies from red, blue or yellow to fluorescent colors. The hero must select a color when gaining the power. Once selected, it does not change until a new color is gained. New colors available at levels 3,6,9,12 and 15. The color is produced by the gel's interaction with light.

Flammability: Fire attacks hitting the gel are intensified, doing double damage to the target. The superbeing himself takes an additional 25% damage from fire attacks directed at him. Note that it is not possible for the hero to ignite his own paint balls without severe injury, as gel on his hands will ignite and set him ablaze.

Other Bonuses: +1d4 PE, +1 to strike with paint balls