Matter Expulsion: Chump Change

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Matter Expulsion: Chump Change (minor) by Stone Gargoyle

The character shoots out coins from his palms which fire as if shot from a gun.

1. Coin Expulsion:

Attacks: One attack to fire, and an additional attack to aim, plus one more if the hero wants to make the coins shot out look like legal tender and not just a metal slug. The extra action is spent shaping and etching the coins somehow. While shaping the coins, the hero is lost in a trance, vulnerable to attack, unable to parry or dodge, and will suffer a -2 to initiative for the round.
Damage: 3d6 for single coin shot, X2 for short burst, X5 for long burst
Range: 150 feet, +10 feet per level
Bonus to strike: +3 aimed, +1 burst, +1 every 3 ;eve; beyond level one
Payload: Shoots PE number in coins in a magazine (see burst rules in Automatic Weapons section of HU2). Creates one magazine per hour.
Spray: The hero can shoot a burst at several targets at once, but without any level of accuracy, like shooting wild (must use long burst or total magazine to spray).

2. Stunts:

Jackpot Attack: If the hero has not used this power at all within the last 24 hours, he can generate a Jackpot attack. By doing so, he elects to sacrifice the ability to use the power again for 24 hours in return for an attack round where he can generate his PE number in coins (one magazine) each action of the melee round (Total damage 3d6X5 for each attack in the round). The hero will be unable to perform any other actions while doing so (cannot dodge or parry), nor stop the onslaught once it has been initiated.