Matter Control: Alcohol
Matter Control: Alcohol(Major) by Taalismn
“I hate to drink alone; why don’t you join me?”
The superbeing has incredible powers over alcohol and fermentation/distillation. This is useful for producing large amounts of alcoholic beverages, fuel, sanitizing alcohol, spoiling foodstuffs, or turning benign drinks into powerful intoxicants. The superbeing can also induce the effects of alcohol consumption/poisoning in a person...or dispel them.
- Range: Touch or 5 ft +5 ft per level of experience, and can affect their P.E. +4 per level of experience in gallons of substances affected.
1)Control/Accelerate Fermentation----The superbeing can accelerate the rate of fermentation(as opposed to outright decay) and the formation of alcohol molecules in various substances...Ideally, this has to take place with appropriate substances(grape juice, barley mash, sugar cane juice...but other, more exotic substances like mare’s milk are possible) and in appropriate conditions(sealed cask or container...you’re not going to be able to create champagne on the vine). Acceleration of the process is effectively a year per hour at first level of experience, with an increase in rate of x2 with every subsequent level of experience, so creating a cheap gin takes a matter of minutes, while producing a decent champagne is going to take several hours(examples of typical aging include whiskey at 2 years, cognac at least 2 years, scotch no less than 3 years, rum at one year, champagne a minimum of 1.5 years) . The superbeing can also create volumes of wood alcohol from other substances(such as coal, but not from natural gas, as is industrial standard)....poisonous to consume, but good for industrial purposes, such as fuel.
Note that this superpower can also produce a DISTILLATE, but the substance being fermented and distilled must be appropriately contained and rigged with some means to draw off the distillate(otherwise, it’s lost to the air or mixed back into the ferment).
2) Raise Proof---The superbeing can increase the percentage of alcohol in a product by as much as 5% per level of experience per minute. Raise the level high enough, and even wine can become effectively toxic(note: the American proof system generally holds the proof number to be twice the percentage of alcohol...so 120-proof whiskey contains 60% alcohol). Most potable drinks are marketed at 40-proof(20% alcohol by volume), but are brewed/distilled at much higher proofs and diluted for marketing(whiskey can start out at 80-proof, rum at 160-proof, scotch at 188-proof. Substances of 40-proof WILL burn, but the quality of flame and sustainability of same will not be good; typically a 140-proof product is required for a sustained flame.
3)Induce Intoxication--With a touch or wave of the hand, the superbeing can induce a state of intoxication in another person. However, the person does get a saving throw against their PE to fight off the effects of the induced drunk. An unsuccessful save means the target is -75% on all skills, -10 on perception and initiative, and reduce APMs and Speed attribute to 2. Effects last 1d4 hours. Unless actual alcohol has been consumed, however, the target will NOT suffer a hangover at the end of the duration.
4)Induce/Cure Hangover---With a touch or wave of the hand, the superbeing can induce a crushing hangover, or mercifully end one. A blindingly bad hangover has the following properties; -50% to all skill performance, -5 on perception and initiative, -4 to strike, parry, and dodge, reduce APMs by HALF, and has a 65% chance of becoming nauseous with bright lights, loud noises, or other strong stimuli(like the smell of cooking food, or even the THOUGHT of it...”...mmmm...skunk-butt...sauteed in garlic and greasy butter...want some?”). The hangover lasts 1d4 hours if alcohol has not actually been consumed by the target--1d6 hours if they have.
5) Other Bonuses
- Can imbibe 10x as much alcohol as a normal person, without feeling ill effect
- Intoxication effects are HALVED, and never suffers from hangovers
- +4 to save versus ingested toxins/poisons
- The superbeing automatically gets the skill Brewing at +20% and Basic Chemistry at +10%
- Discriminatory Taste---Where alcohol is concerned, the superbeing has a super-sensitive palate, and can, with a taste, tell the type, composition, and age of any alcoholic beverage with an accuracy of 60%+5% per level of experience.