Matter/Energy Converter

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Matter/energy converter [Major] by Iczer

"Suck it up big boy"

The character has the ability to absorb solid matter and transform it into energy, to be fired at a later date.

1) Absorb matter: The character can absorb 25 lbs of solid matter per level of experience and store it as energy inside his body. The act of absorption takes 1 action per 5 lbs of matter absorbed. The matter to be absorbed must be 'free' - either a gas or liquid, or particulate matter (sand, sawdust, metal filings etc..) If matter is not free, IE being solid matter, then the character's absorption rate is somewhat reduced.

2) Absorb solid matter: Solid objects require more work to absorb. Every action in contact with a particular substance, allows the character to reduce it's AR by 1d4 in that particular location. After reducing an item's AR in a location to 0, the character can inflict 6d6 damage to it every action (to a maximum of 15% of it's SDC, after which it is 'holed').

3) Stored energy: Every 5lbs of matter, or 5 points of damage absorbed, translates into 2d6 dice of energy (type is chosen upon acquiring this power). This energy is +4 to strike targets out to 120 feet (+10 feet per level) with +1 to strike with wild, unaimed shots. Stored energy may be instead directed into hand to hand attacks, adding 2d4 damage per 5lbs or 5 SDC released.

4) Stored energy: While the character has any stored energy inside him, he enjoys limited energy resistance (half damage) and a feeling of wellbeing and vitality (+2 to initiative, +2 to save vs psionics and disease).

5) Energy to matter conversion: The character can attempt to reverse the procedure. By expending an action to 'parry' incoming energy, he may attempt to convert it into raw matter as it strikes him. The matter created is usually inert gasses, water and simple carbon. The character has +4 to this type of parry, but only takes half damage if unsuccessful.

6) Other tricks: As stated, the character can absorb free or particulate matter. this can be used to suck air out of a room, destroy a gas cloud, or just remove humidity (5 lbs of air is roughly 65 cubic feet). The character can use this ability to parry particulate matter attacks (+6 to auto parry bullets or thrown weapons by absorbing their mass).

7) Other abilities:

The character is limited to a maximum of 25lbs or 50SDC of absorbed matter every level.
+2 PE
+1d4x10 SDC