Material Reinforcement
Material Reinforcement (Major) by Taalismn
“I’ve invested blood, sweat, and tears into this old car...She’s practically my own flesh and blood.”
This is the ability to repair and shore up inanimate structures with one’s own lifeforce, as well as to heal oneself from inanimate material. The superbeing can, by spending down his SDC and Hit Points to repair, for example, a wall’s SDC, at a one to one point ratio. By touching a part of the structure, the character channels his lifeforce into it, usually feeling dizzy or weaker immediately afterwards, while the structure is instantly repaired.
The lost SDC or HP is healed/regained normally, or conversely, the character can HEAL himself by drawing upon an inanimate structure’s SDC, weakening it while replacing his own lost physical resilience. However, if a structure has an Armor Rating applied to it, the superbeing must roll to strike versus its A.R.. If he succeeds, he can draw upon its SDC. A failed roll means the character cannot heal himself from the structure’s reserves, though he can try again the next melee round. The character CANNOT remove any more SDC/HP than he already has lost...(i.e., Trapmaster suffers a gunshot that does him 15 points of damage, so he decides to draw upon the steel-reinforced door he’s leaning against. The door has 48 SDC; if Trapmaster is successful, he can only take 15 SDC from it to replace the blood and flesh he’s already lost...On the other hand, if he elects to use the hotel bedside table, with only 12 SDC, he feels a lot better, though still bleeding...the table on the other hand, collapses into pieces with the next touch...).
- Range: Touch
- Duration: Permanent
- Limitations: Does not work on living materials like live trees, forcefields, or radioactive substances.