Mass Reduction

From The Black Vault
Jump to navigationJump to search

Mass reduction [minor] By Iczer

'OK..this wasn't as heavy as it looked'

The character can alter the effects of mass of an object without reducing structural integrity. The character simply targets an item within 60 feet of himself an expends an attack. The item (or person if so desired) must weigh less than 1 ton per level of experience. The item drops in effective mass by 10% +5% per level.

To save on calculations this in effect does the following:

  • Add the base percentage loss to speed
  • Add the base percentage loss to range of a thrown object or projectile.

By default, this power does not reduce the damage of any given object, nor does it reduce it's structural integrity, as this power compensates for both. As a defensive manoevre however, the character can reduce the effective force of impact of an object by a flat 5% per level as a kind of auto defense. In addition, as a directed attack, the character can forgo the safety's on the power, and allow structural integrity decrease as well (SDC is reduced by 5% per level, AR is reduced by 1 every 3 levels).

Duration: The defensive field is automatic as a response to danger. Surprise attacks can bypass it, and it is considered 'down' if the character is stunned, dazed or unconscious. An item with standard mas reduction remains lightened for 1 minute per level (no save). With the safety's off, the duration is 1 melee per level (with a saving throw 14+ (PE based)) to ignore it. Thrown items remain lightened for 5 minutes per level (small masses are more easily affected). Items held and carried by the character may be lightened indefinitely.

Actions: It takes one action to lighten one item either safe or not. At level 3 the character can lighten an object as he throws it as long as it's total mass when lightened is 1 pound per level or less.