Masks
Masks [Major] by Iczer
'Let us see what the soldier has to say on this'
The character can create a type of shield, a mask the size of his own face that can travel with the character. The mask has a personality, created conscously (or subconsciously) by the characeter when it first manifests. The mask has the following attributes:
- IQ, ME, MA 2d6+4 +1 every second level
- SDC of mask: 30, +2 per level. Regenerates these SDC at arate of 1 per minute. if destroyed it cannot return for one hour.
- Spd: equal to the character..floats alongside him
- Defensive: each mask can hurl itself in the path of attacks. it has a +4 to do so, and acts as a reserve parry. it absorbs the damage if it succeeds. each mask can perform this twice per melee
- Skills: posesses all the same skills that the character knows. each Mask also has 1d4 secondary skills as well as 2 schoolastic skills at +15%.
- Can scout out to 30 feet +10 feet per level, look around corners, and keep an eye on his back. individually each mask has +6 to dodge and as many attacks per melee as the character.
- Each mask can take up duties and prolonged actions usually spent maintaining other powers. effectively, the character no longer needs to concentrate on powers that require concentration, as the mask takes up this duty. Powers that incapacitate the body (such as transferal/posession) can be performed by the mask (in the example case, the mask can posess the target's body, or may posess the character's while he rides the new body).
Bonuses: Allowing one of the masks to sit on the character's face grants the character the following:
- +10% to sedentary type skills
- +2 perception (when used)
- Nightvision for 60 feet
- +2 to save vs magic and +4 to save vs mind affecting magic or psionics
- Enhanced perception and awareness provides +2 to initiative, +2 to parry and dodge and +2 to roll with punch. also provides +1 attack per melee
- Of course, it disguises the character's features.
- If the character falls victim to a mind affecting magic effect, an unwanted psionic power or pseudo psionic power, the mask may eject from the body, taking the unwanted affect with it. (the mask remains affcted for the duration, but may be 'shut down' until it recovers.
- Any mask used in this fashion cannot perfrom other feats (but can still speak and advise)
Other abilities: The masks are immune to a single type of energy, though each mask may posess a different immunity. this immunity becomes a resistence (half damage) when 'worn' by a character.
Masks may be worn by allies. They do not provide enhanced perception and awareness, but do allow the masks to be moved beyond the normal distance, and allows telepathic type communication between wearers within 600 feet +100 feet per level.
Adds +1D4x10 SDC
Character can create a single mask, plus one more at levels 3,5,7,9,11,13 and 15