Marionette
Marionette by Iczer
Like possession, this character can seize control of a victim’s limb and body and force them into ways they do not wish to go. An action performed by the character, will be mimicked by the target, and even over done. The target rolls a d20 and adds his PS attribute. The character rolls d20 and adds his ME attribute +4 per level. if he fails, then his next action is determined by the character. The character does not have to make the victim perform every action though. The character could make a victim stand still while he shoved a sword through his belly. Generally, the victim is trying to resist these unwanted actions. Unconscious people and the recently dead can also be controlled in this fashion. The range of actions is limited to what the character can actually perform at the time, and this ability is lost the instant he divides his concentration.
Furthermore, if the actions are limited, then up to 3 people per level may be affected. (Joshua, facing four thugs with AK 47’s looks a little sheepish. Deciding the simple option, he seizes control of the rearmost thug and mimics a holding a rifle. He depresses his finger and swivels in his opponent’s direction. Suddenly, the rear thug struggles with his arms and fires a full burst into the backs of his allies. Joshua’s next move is to open his hands, forcing the thug to drop his weapon. If a person does not resist these actions, then he becomes automatic victim for a while.) because this control is puppetry, not psychic, the character may be forced to act outside his alignment. If struggling against an effect, PP is reduced to 3, speed is reduced to 2 and the victim is incapable of performing tasks as simple as dialling a phone number. A marionetted person may be crushed as an action though, taking 2d4 damage every level of the character.
The character can also marionette himself. The force field that forms provides an AR of 10 and an SDC of 25 plus 5 per level. The field also reduces fatigue while up and increases spd by 10, PS by 4 and allows the character to leap his PS in feet up or across.
The character may, at third level, attempt to marionette other objects. With it he may turn doorhandles, flip switches or perform simple acts of telekinesis except to provide mobility or levitation.