Many Hands

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Many hands [minor] by Iczer

'brute force is so overrated'

The character can animate and levitate matter with a foot or so of his body, and has a grip on it all with limited strength but immense dexterity. These 'thousand little hands' perform extra actions st the characters direction.

1) Extra actions: The character has double his normal actions in any given round, these extra actions coming from his own discrete but dauntless manipulations. These actions are also fast, allowing him to perform them concurrent with other actions (he could, for instance load a shot gun with his power and fire with his normal action, pick the lock on his handcuffs while kicking the crap out of Nazi space monkeys).

2) Lift self: By sacrificing his extra actions, he may rise up to his ME in height and levitate forward and backward at half his normal speed.

3) Limited strength: This power can lift no object greater than 2 lbs, and cannot inflict any damage on it's own (can inflict 1 point of damage with an edged weapon, but it would have to be very light and the target must be very close.

4) Great dexterity: In addition to the speed in which these extra actions can be taken, the character can perform a number of unique stunts. The power is insanely fast. The character can draw to hand any weapon on his body (and reload it) within the blink of an eye (+2 to initiative if this is the case). If a skill requires no heavy lifting then it can benefit from a +10% bonus (forget brushes, this power can press paint directly into a canvas up to a foot away). The character can scrub himself, and his clothes, free of dirt muck and grime and any number of other applications that 'a thousand tiny hands' could be put to.