Manipulate Glass

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Manipulate Glass (Major) by Taalismn

“People in glass towers shouldn’t pick fights with me.”

“I also do windows.”

The superbeing has abilities over silica glass(but NOT plexiglass), being able to alter and shape it at will. Unlike Alter Physical Structure: Glass and Matter Expulsion: Glass Shards, this power requires an external source of glass to draw upon.

1 ) Alter Translucency: The superbeing can change the light permeability from crystal clear to totally opaque. Range: Touch or 50 ft per level of experience

2 ) Mirror-Coat: The superbeing can surface glass materials with a perfect mirror finish, and even laser resistance(lasers do HALF damage to the mirrored surface).

Range: Touch or 50 ft per level of experience

3 ) Reinforce Glass: The superbeing can toughen glass up to bullet-proof armor-glass strength.

Range: Touch or 10 ft per level of experience
Bonus: Can add up to 200 SDC + equivalent of the superbeing’s PE in reinforcing points.
Palladium Values for Glass:
Car Side Window 35-150 SDC
Car Windshield 70-100 SDC
Window 20 SDC

4 ) Mold and Shape Glass: With a touch and a thought, the superbeing can make glass run like water, mold like clay(and can even mix different kinds of glass), and instantly set in new shapes, all without heat. Range: Touch, and can affect 50 lbs of glass per level of experience.

5 ) Shatter Glass: The superbeing can cause glass to instantly fracture, regardless of how tough it is. Range: Touch or 50 ft per level of experience Affects contigious pieces of glass, no matter how big they are.

6 ) Mend Glass: The superbeing can instantly repair and restore broken glass, as long as all the pieces are in the general area(20 square ft per level of experience). Range: Touch or 20 ft per level of experience

7 ) Glass Armor: The superbeing can draw on sources of glass around him to form a protective covering of glass plates. The glass armor has 200 SDC and an A.R. of 12 against ordinary punches, kicks, slow projectiles (like arrows) and low caliber bullets, but only A.R. 9 against metal, stone, and heavier, faster projectiles such as .45 and heavier caliber bullets. The armor can be modified by other aspects of the power to include silvering and razor-edges. Typically takes about 15-20 lbs of glass to make up a full-body suit of armor.

8 ) Glass Weapons: The superbeing can take a piece of glass and instantly reshape it into a razor-sharp weapon.

Range: Touch/Melee
Damage:
1d4 for a simple glass blade to 4d4 for a heavier glass sword.
Glass blades get a +1 against the Armor Rating of ‘soft’ armors such as Kevlar.
Drawback: Glass weapons tend to be fragile. On a successful parry, the glass weapon takes FULL damage from the blow.

9 ) Glass Shards: The superbeing can cause glass around him to shatter, then redirect the pieces into a projectile attack.

Range: Touch or 50 ft per level of experience.
Damage: 1d6 to a 10 ft wide area for a shatter explosion, or 3d6 for a more focused shard-stream focused on one target.

10 ) Other Bonuses:

The superbeing can see right through tinted and one-way glass
The superbeing can immediately discern the chemical composition of an article of glass, by touch. 45%+5% per level of experience.
The superbeing cannot be cut by glass, even accidentally.

(Option) Expansion This power can be expanded to cover OTHER forms of glass, but at the cost of a Minor power or a skill. Losing one such slot gains the superpower power over ONE of the following alternate kinds of glass:

Plexiglass/Polymer/Acrylic Glass
Borate Glass
Flouride Glass
Phosphate Glass