Making Copies

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Making Copies (minor) by Stone Gargoyle

The hero has the ability to create a static shell of matter, similar to matter expulsion, creating a plastic mold over his body. By stepping out of it, he can create a decoy or use it as a type of bio-armor.

1. Static Shell: The hero can solidify dust particles in contact with his skin by expelling a latex gel. The shell can be formed at a rate of one foot per melee action. It blends in with the character's skin and clothing unnoticeably. It provides a Natural AR to the area covered, starting at 8, with an SDC per foot of an amount equal to his ME attribute. Adding additional AR stiffens the plastic and drops the hero's speed by one point per point of AR gained; it is raised at a rate of 1 AR per melee round, using one action to do so, with a maximum AR of 15. It takes one full melee round to fully coat the character.

2. Shedding the Shell: When the AR of the shell is at 15, it can be removed and is able to stand up on its own like a plastic statue, all the extra SDC coming off with it. Removing the shell can be accomplished in 2 melee attacks/actions but tears the hero's flesh when doing so, doing 1d4 SDC damage to the hero in the process. Once removed, the shell can be sealed as such to appear to be the actual body of the hero (uses an additional action), the plastic shaped like the hero and his clothing. This can act as a decoy to allow the hero to escape, or as bait in an ambush for someone tracking him.

3. Limitations: The plastic mold will only form around the character and cannot be used to bind or to trap an opponent.

4. Other Abilities and Bonuses: +1d4 ME