Make Mimes
Make Mimes(minor) by Stone Gargoyle
The hero can animate puppets of a size up to his own body mass by psionically charging an area of ground beneath them. The charges will contain preprogrammed actions the puppet will act out. The puppet is only animated while in the charged area and will collapse if drawn or pulled out of the area. This can be used by the character to create decoys resembling himself or performers to be used as distractions, such as mimes, clowns, dancers or acrobats. The puppet can only be programmed to perform actions the hero is capable of and only on a successful skill roll. After first level, the hero will be able to create more than one, so if he has two or more active at a time and their charged areas overlap, the puppets can be made to interact.
Range: Touch. Creates an area the hero's ME attribute number in feet in diameter.
Attacks: The hero must charge the area for one full melee round. The puppet may be made to perform a number of actions equal to those of the hero per melee round.
Number of Puppets: The hero can create as many puppets as he likes provided he has the skill and materials, but is only able to animate one puppet per level at any given time.
Skills: Programming a puppet to move properly requires a successful Puppetry skill roll at 30%, +5% per level, and successful skill rolls by the hero must be made for and skills to be used by the puppet.
Skill Bonuses: +10% to Acrobatics and Gymnastics, Dance and any other performance art skills, plus carpentry if used to make a wooden puppet; +5% to Disguise.
Note that the charge will be felt by any psionics in the area, and since the puppets do not radiate psychic energy of their own they will not fool psychics. They also do not radiate heat and so will not fool anyone using thermal sensors.
Other Abilities and Bonuses: +1d4 ME