Magnetic Might
Magnetic Might [Major] By Iczer
'You don't get it do you pup...I am the master here'
The character has a type of magnetic control that is effectively rangeless, but nonetheless allows him to manipulate metals in a variety of ways
1) magnetic field: the character can generate a field of magnetic energy that affects and interferes with electronics and magnetic media. this field, which radiates out to 30 feet (can be controlled by the user) causes unsheilded electrical devices to go haywire (20% chance of malfunction, roll once pre minute) and erases all unsheilded magnetic media. The field itself dsupts electrical attacks as well. all electrical attacks that pass through this field are reduced in potency by 50% (half damage)
2) Magnetic strength: while his PS attribute remains unchanged, the character treats it as supernatural strentgh when handling metals. when punching metal objects he inflicts damage with this improved strength, and when lifting meatl objects his weight capacity is fgured using supernatural strength
3) magnetic resilience: likewise, the character is highly resistant to attacks by metallic items. He posesses an AR of 18 when being attacked by metal items, and suffers only 1/10th normal damage
4) magnetic mobility: The character can, by grasping local magnetic fields, fling himself through the air. he is able to leap 25 feet across or 15 feet high per point of PS, and can fall any distance without harm. he may magnatise himself, to facilitate climbing metal structures
5) other abilities: +1d4x10 SDC