Magnetic Bolt
Magnetic Bolt [Minor] by Iczer
'time for a little zap, crackle and pop'
The character can unleashe a directed puilse of electromagnetic energy with enough force to crack stone and splinter wood, but with more interesting and devestating effects on metal and machinery.
Range: 120 feet +10 feet per level
Duration: Instantaneous
Attacks: each blast counts as a single attack
Damage: special. 1d6 +1d6 per level of experience but see below
Bonus to strike +1 with a wild shot, +3 with an aimed shot.
Special effects: magnetic pulse blasts are far more harfull when directed against metal objects and machinery than against people. The damage increases by 3d6 against these targets. furthermore, the character has a further +6 to strike them. in addition penalties for making called shots against metal or metalic objects are halved (such as shooting a gun out of someone's hand).
Sensitive electronics struck by this blast have a 10% chance of becoming scrambled +3% per level.
If a target has a handy source of ferrous material nearby, at least massing half his body weight, the beam is likely to veer off course. such targets are -10 to strike and only suffer half damage.