Machinegun
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Machinegun [minor] by Iczer
'Locked and loaded.'
The character can draw dust and dirt from the air to form tiny hard shells, which he may fire through apertures in his arms.
By expending an action, the character can spontaneously manufacture the ammunition, creating 2D4 rounds, plus 1D4 rounds at level 3,6,9,12 and 15. The character can hold 12 rounds total, plus 2 per level.
- Range: 120 feet plus 10 feet per level.
- Actions: Each shot, whether it be a single shot or a three round burst, requires one action.
- Damage: A single shot does 2D4 damage (plus one at every even level) while a three round burst inflicts 4D6 damage (Plus 1 per level)
- Bonus to strike: +4 with an aimed shot. A burst enjoys +2 while a wild shot has no bonus
- Special: If exposed to a toxic cloud, smoke or other air pollutant, the character may attempt to absorb it to make ammunition. By expending an action he has a 30% chance (+5% per level) of wiping out a 5 foot radius of the cloud (and creating his normal ammunition load for the action). This may be done reflexively and out of turn (but it still counts as one of the character's actions)