Luck Leech
Luck Leech (minor) by Senator Cybus
The super being with this power can actually steal another person’s luck, simultaneously improving his own fortunes and cursing his victim.
The character must first touch his chosen target; this requires a successful roll to strike, unless he can catch them unawares. He then receives a bonus equal to his experience level to all of his combat rolls (initiative, strike, parry, dodge, roll with punch/fall/impact, disarm, entangle, hold and damage) and saving throws: his victim receives a corresponding penalty. For example, if the super being is 4th level, he gains +4 to all of his rolls, while his opponent suffers a penalty of -4.
The hero can only retain one lot of stolen luck at a time, and cannot take more from one target than his level allows - he cannot repeatedly drain an individual or drain several people in a row to gain massive bonuses.
- Range: Touch.
- Duration: One minute per level of experience. After that, the super being must choose another victim.
- Attacks Per Melee: Stealing an opponent’s luck uses one melee attack/action.
- Saving Throw: 13 or higher. Attribute bonuses are not applicable, though any bonuses granted by powers/spells that specifically protect against curses/luck drain are.
- Bonuses: The character cannot be affected by any luck draining abilities, including other super beings’ uses of Luck Leech.
- Limitations: Luck Leech will not work on anyone with the ability of Karmic Power.