Living Skills

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Living skills [major] by Iczer

'Oh yeah....I knew a doctor in bangladesh that could do this'

The character can encode the skills of others into his body, to release that proficiency at a later date. The character must make physical contact with a person with the desired skillset. The skills are copied over to the charactr and stored until discarded. The character can record one skill for every point of IQ plus one per level., and the percentage of success is equal to the donor's skill -5%. Discarding a donated skill takes 20 minutes of mild concentration. Physical skills impart no actual physical bonuses, but do impart the effects of training. Combat skills replace actual combat skills for the duration and are one level lower than the donor's ability.

To activate a skill, the character sacrafices 1D4 HP. he then gains the selected skill for 30 minutes per level.

The character cannot copy the skills of artificial life forms, but can from nonhuman life forms. aliens and supernatural creatures donate skills at -10% rather than -5% (and combat skills at -2 levels).

Borrowing a skill from a target also imprints a little of the target's memory, and instinct.

The Character Knows each target fairly well (can predict their behaviour and reactions as if best friends). In addition, every 25% of skills known (or levels of) adds +1 to PP, ME, Or MA. Other bonuses: +2 to ME and MA. +1D4+1 to IQ