Living Flame:
Living flame [minor] by Iczer
'Burn baby burn'
The character can shroud his body in a type of ectoplasmic flame that sheaths his hands and arms (or in fact any where he chooses). This dull blue (or yellow, or green, or red or whatever) flame gives off light, but very little heat.
It does excel in affecting living targets. The flame burns, but the only fuel it needs is life force (Or PPE if you want to get picky).
The flames inflict 3D6 damage on touch (do not include PS bonus) +1 per level on living targets. Inanimate objects lack the life force necessary to be harmed. There is a 25% chance that any target struck with this flame ignites. A target may will the flames to stop burning with an action and by making a saving throw (14+ ME bonuses apply). An ignited target takes 2D6 every round until the saving throw is made or the fire runs out of fuel (consumes 1D4 PPE per round).
The nature of this power means the character is +4 to save vs magic and takes half damage from fire.
The character can exhale a cloud of this flame out to 50 feet, inflicting the normal damage and with +4 to strike, but doing so exhausts any flame he has active (takes one action to ignite/reignite himself).