Living Daylights
The Living Daylights (minor) by Stone Gargoyle
The character with this power lights up anything he touches, including the clothes he is wearing and the ground he walks on. When touching an object, the character causes that thing to glow with intense daylight. This affects inanimate objects as well as living things up to 10 cubic feet in size. The daylight let off by one of his punches or kicks does an additional 2d6 damage, plus 1d6 damage at levels 4, 8 and 12, to beings vulnerable to daylight, such as supernatural beings and vampires. Anything he strikes or touches remains illuminated for 1 melee round, plus an additional melee round per level starting at level 2. Those vulnerable to it that are lit up by this intense daylight take 2d6 damage per melee round while in contact with it until it fades. Those glowing with such daylight, whether taking damage from it or not, are -40% to prowl and use camouflage to hide. Darkness powers and magic can negate this, however, though normal darkness will not. Normal people and those not vulnerable to daylight will glow even if not taking damage. If the character strikes the face, he will temporarily blind the opponent for the duration of the power, making the opponent -10 to combat actions. Those having their body glow but not struck in the face will also be partly blinded, making them -4 to all combat actions. The character can turn this power off but not its effects, meaning once an object or person is touched the power will go the full dration even f the character decides to not affect any more objects by turning this power off, which takes one melee action (as does turning it on). As the character is himself the source of the intense light, he will himself glow while his power is activated, suffering the penalties listed above to prowl or hide. He also cannot be blinded and takes half damage from light and laser attacks. He does, however, take double damage from darkness powers and spells. If touching the ground, it will light up as if in daylight, making this power useful at night. Note that the character cannot partially activate his power to make his eyes glow so as to see in darkness or limit its power only to the attack damage. It is either fully on or off.
Other Bonuses:
- +2 to initiative vs. vampires and other supernatural creatures
- +2 to strike