Living Armour

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Living armour [Major] by Iczer

"You Know what would look good on you....ME!"

The character has the ability to attach himself to another person and form into a protective suit that encases and enhances the wearer.

1) Attach to other: When attached to another person the character resembles an organic suit of light armor, with his own color and texture. As armor, he provides the following.

  • AR: 12 (or equal to his own AR.)
  • SDC: 75 +10% of the character's SDC
  • PS: +4 (Matches the type possessed by the character. Maximum of superhuman)
  • Spd: +4D4. Can leap 15 feet up or across.
  • Adds +1 attack per melee.
  • Transfers all resistances (except mental) to the recipient.

2): Limitations: The character as a suit of bio-armor can still talk, but has only one action per melee while holding up as a suit of armor. If The armor SDC is depleted, then the character takes 6d6 damage and is forced into human shape. He may not form back into armor for 2d4 hours afterwards. Until 4th level, the character lacks active manipulators as a suit of armor. After 4th level, the character has a cape, chain or other appendage with which to use this action.

3) Restrain: The character can also leap onto another as an attempt to grapple. If successfully grappling, the character may, as his NEXT action, form around his opponent and lock his muscles. This requires a contest of strengths for every action the victim wishes to perform, but even if successful, a victim loses 2 actions per melee and -3 to strike, parry and dodge, -20% from skills and half speed.

4) Other bonuses:

  • +4D6 SDC
  • Heals at 2 times normal rate.

Note: If the character already possesses a natural armor rating, then attacks that strike him as 'armor' inflict 1/3rd damage to the armor.