Liquify PPE
From The Black Vault
Jump to navigationJump to search
Liquify PPE (Invocation) by Taalismn
Spell Level: 9
Magic Type: Invocation
Range: Self
Duration: Varies; depending on how the liquid PPE is stored.
Saving Throw: None
PPE Cost: Varies. 55 PPE baseline, +2 PPE per 1 PPE liquefied under normal conditions. It costs 60 PPE baseline, and 1 PPE per 1 point liquefied on a Ley Line, and costs only 30 PPE baseline, and 1 PPE per 1 point liquefied at a nexus point.
Effects:
- This spell allows the caster to convert PPE into a stabilized liquid form. This allows the spellcaster to store magical energy for longer periods of time, though the liquid state is not permanent, and evaporates away over time. This provides a cheaper(PPE cost-wise), if shorter-term, alternative to the more expensive Create Talisman spell as a PPE reservoir. Liquefied PPE is a light blue-green or gold liquid that seems to glow. 10 PPE occupies the same volume as an ounce of water, and a container of some sort MUST be ready to receive the liquid when it is created.
- Liquid PPE has an effective shelf-life as follows:
- Paper cartons, clay, metal, or plastic containers: 2 days per level of experience.
- Glass Containers: 3 days per level of experience.
- MDC Metal Containers: 4 days per level of experience.
- MDC Glass Containers: 6 days per level of experience.
- Silver-lined Containers: 10 days per level of experience.
- Specially enchanted containers can hold the liquid PPE for longer, or even in a permanent state.
- Liquid PPE CANNOT be frozen.
- Liquid PPE can be used to replenish magic users’ PPE reserves simply by drinking it. It is also useful as a stock component in potions, healing baths, and other magical concoctions. For non-magic users drinking the liquid PPE, there is no effect other than a tingling feeling, a mild sense of well-being, and possible mild hallucinations if a quart or more is drunk(save versus magic or be effectively stoned for 1d4 hours), though the imbiber will show up to those with the ability to sense magic as having a much higher PPE than they should, at least until the liquid passes through their system. Psi-stalkers and other PPE-utilizers can also drink the liquid and derive nourishment from it. Splashing the liquid on vampires and other beings susceptible to water has NO effect.